Hey,
me and some friends are trying to make a game. I chose to be the guy who is responsible for Particles for the first. Propably for Sounds and Audio in general later as well.
I watched the video series from Epic and also done most of the Particle Systems along with him.
Things I question myself for example:
- How to make dynamic Particle Systems? Like a lightning-circle that gets bigger if the object on which the Particle System is applied to is bigger. Same for smaller objects.
- How to create and understand Vector Fields very well? I have the impression that this is really really important to know.
- Is Cascade the only tool to work with?
- Whats the best way of implementing Particle Systems in your game? For different situations and behaviours.
-…
The list will go on and on the more I work with Particle Systems.
Is here any expert or someone who at least feels really confident in making good Particle Systems and have some advices?
I know the best way is learning-by-doing. I will do this anyway.
Thanks in Advance