What I want is to batch export my scene components or blueprint actor as glb/glTF file.
I found a free plugin (glTF Exporter) from Unreal Marketplace which is a great plugin that help me to export my scene component or blueprint actor as glTF/glb file.
But the problem is that if I have dozens of actor in my scene then I have to select one by one to export them and every time I export, the prompt appear on the screen. And this plugin and built-in fbx exporter merge all selected actor to one mesh which I definitely don’t want. I want them as separate file.
Then I found another solution to automate this process by executing python script.
In this case this python script allow me to batch export only asset from content browser.
Python Script: Export mesh as GLTF with Python - #2 by SevenAltZero
So how do I batch export scene component or blueprint actor (not asset from content browser) as glb/glTF file.
Your help is much appreciated.