How to balance interior and exterior lighting in the same scene?

Is it possible to get a decent interior and exterior lighting balance in the same scene?

If I bake lighting for a static model it looks fine.
In an exterior scene I need a skylight to stop the dynamic shadows (from a movable light)
from being completely black.

However, using a skylight affects the baked lighting of the interior model and all subtle shadowing is lost.

It seems to be an either or situation:

‘Good dynamic outdoor lighting and unrealistic interior shadows’
‘realistic interiors shadows (with skylight off) but black exterior shadows from the dynamic light’

Is there any way to get the best of both worlds?

I’m having the exact same issue. I’m at a point where I’m extremely happy with my interior lighting using a stationary skylight (with static light for the meshes) but because I’m trying to achieve a very diffuse, overcast scene, now I have to deal with exterior foliage which seems to need a movable skylight + DFAO to look nice in such lighting conditions.

Changing this completely kills my interior lighting. Using a stationary directional light to create shadows in my foliage doesn’t work either as it creates hard shadows which is what I’m trying to avoid given the overcast nature of the scene.

I have yet to find any solution to this.

I’m beginning to think it is a kind of niche setup.

Most people appear to focus on beautiful interiors OR glorious exteriors, but not both in the same scene with dynamic (movable/directional) sunlight. There are times when I think I have a nice balance, but there is always a tradeoff/sacrifice I have to make with some aesthetic somewhere.