I’m doing an architectural visualization and I would like to be able to change the material of a sofa when I hit the “C” button. I used “Set material function” to do this job and I’m able to that in the game.
The problem is here:
When I hit play and change materials, the Lightmap is only baked for the first default material. I tried to use “dynamic lighting” and “movable” mesh options but none of these worked.
Is there an option to bake multiple materials on same object so when I change it during game they would be baked.
Or I should maybe have copies of same object in the same place and change the visibility of them each time I want to change materials?
Have a similar use-case here where I would like retain the baked light effect while changing materials during gameplay (more specifically I’m creating dynamic material instances and applying them at spawn).
Did you ever find an answer?
hello my friend, did you find answer ?