How to bake light in unreal 4.27

I’m currently making a mobile port of my game and was wanting shadows on some stuff, but I only have a GTX 1050ti and all the documentation is saying I need a raytracing compatible card. building my lighting isn’t doing anything either if someone says to to that or whatever

any ideas?

Your card is fine, you definitely don’t need raytracing.

Does swarm start? What happens? All the lights need to be static or stationary ( just checking :wink: )

The problem was that i had “force no precomputed lighting” on for some reason

Ah, that’ll do it :rofl: