How to bake light in unreal 4.27

I’m currently making a mobile port of my game and was wanting shadows on some stuff, but I only have a GTX 1050ti and all the documentation is saying I need a raytracing compatible card. building my lighting isn’t doing anything either if someone says to to that or whatever

any ideas?

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Your card is fine, you definitely don’t need raytracing.

Does swarm start? What happens? All the lights need to be static or stationary ( just checking :wink: )