How to bake GI/indirect lighting only ?

Is there a write up about lighting setup in Kite Demo ?

I recall it was barely holding 30 fps on Titan X. So such solution isn’t suitable :slight_smile: I would be aiming for mass PC market and XB1, and so I’d need something that looks decent and performs well. I am not overly concerned with realistic physical representation of lighting in my games :wink: