I am experiencing some frame stuttering when I call an asynchronous execution that I have defined in a CPP pathfinding class. There is no rush for this code to execute, so I am executing it in the LargeThreadPool. Despite this, I am still getting stuttering when I call the function inside of blueprints. I am using a delegate to broadcast to the blueprint when the path has been found. Here is the CPP code for the asynchronous call.
Here is where I am calling the function in blueprints.
If anyone has any recommendations I would appreciate it.