I’m trying to make my landscape layer to not blend with transparency but more like a broken up blend without a smooth transition is there away to achieve this? I looked all over and can’t find any examples.
I used a heightmap and heatmaps to layer the terrian with textures but I have this unfortunate transparent really smooth blend which I want the opposite. I’m open for suggestions.
As you can see the Grass and Gravel are mixed in with each other unfortunately.
This is what I’m working on the transparent blend from a distance is not visible.
My blueprint for the imported heatmaps for the terrain.