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How to attach a Bone to the VR hand contoller?

how to attach a Bone to the VR hand contoller? the bone is on a Ragdoll.
thanks

Have you tried using sockets to achieve this?

if use socket, doesn’t it have to add many sockets? for each bone…
the LineTrace can return every bone.

Ohhh okay so you want any bone of the ragdoll to attach to the VR controller. I haven’t done it to that extent before. Does the default grabbing mechanic in the starter project not work? It allows you to pick up anything that is simulating physics right?

it Event Pickup, Static Mesh Component, Set Smulate Physics==false, then AttachComponentToComponent. from BP_PickupCube