I’m currently using metahuman characters to my project and there are lot of problems.
One of them is assigning skeleton. On the marketplace, most products compatible with default unreal skeleton and default unreal skeleton is not compatible with metahuman skeleton surprisingly.
I could barely retarget whole animation files to the metahuman skeleton,
but couldn’t find any correct way to assign skeleton for meshes.
If I opened up the assign skeleton window, there is a table shows how to matching bones to another.
But this table is not editable. It just matches bones using their names. “root” to “root”, “hand_r” to “hand_r”, etc.
I have to modify spine_01, spine_02, spine_03 bones to spine_03, spine_04, spine_05. because metahuman skeleton looked this way.
How can I change this?
And why the metahuman skeleton different with default unreal skeleton?
I don’t see any useful body modification functions in metahuman app. They sould have renamed their app to metaface, not metahuman.