How to archieve Anit-Gravity Racer Physcis through BP?

Hey everyone!

I would like to create a Game by myself, although I’m an Artist with a basic understanding of Code and Blueprints and I need a hand :slight_smile:

In games like Formular Fusion (Wipeout) or FAST MRX the vehicles are controlled by Anti-Gravity Physics.
I have no plan how to archive this kind of Physics in the Engine - I hope someone can explain major steps for creating such an Anti-Gravity Physic.

Thank you for all your answeres!

Hey there, you probably need a custom gravity plugin so you can do loops and all of that.