Hey!
I’m struggling to find the best way to archieve a spraypaint effect like this.
The target platform is the Oculus Quest, so resources are limited but the spraying will be the main feature, so it can eat up a good amount of what the Quest is able to handle.
I was thinking about shooting particles and checking for collision to make them stick but particles are kind of costly and have a limited lifetime. Also, when I use scene depth for the collision, lots of particles seem to get stuck midair. Distance field seems very imprecise unless I crank up the distance field resolution scale way beyond comfort.
Maybe I could spawn the particles directly on the surface I want to paint but at the moment I’m not sure how to accomplish that.
I was also thinking about Nvidia Flex but that seems outdated and I don’t think I could get that to run on the Quest.
Maybe render targets are the way to go? But as far as I get it, it seems like it’s not that easy to “paint” across multiple objects that aren’t planes.
So, I was hoping somebody could point me in the right direction before I realize a few weeks from now that my approach had no chance of success in the first place.
Thank you for your time.