But this also represents a colossal job. If there are 200 actors and you must make 3 materials for each one, that’s 600 materials… So this option also seems to be inappropriate.
So what is the trick?
How to do this without drowning in a plate of spaghetti?
I haven’t tested out 5.1 in depth yet. So far I got a little discouraged with the unloaded actor problem. It for some reason deleted my blueprint after testing different fixes.
Once someone finds a fix I might give it a go.
The new features of UE 5.1 are amazing.
I think “Translucent Overlay Material” could be the solution to my problem.
It’s a pity that UE 5.1 has such an annoying bug.
I’m looking forward to them fixing it to try it.
Meanwhile I’m using “layered materials”.
I think it’s a good tool to avoid spaghetting the code.