How to apply post-processing to SceneCapture?

Good day. I created 2 post processing materials and I’ve applied it to post-processing volume with infinity extent borders, placed in my level. It works - the objects in level changed as it should, but I have top-down character with render target attached to it:



I tried to attach that material to Post Process Materials in SceneCaptureComponent settings but it doesn’t have any effect. How to fix that?