So I’ve been making this game and a key feature of it is destroying blocks and other blocks stacked on top of it will topple over and hit the ground. But, I keep facing this major problem. I can’t make the static meshes (enemies) have gravity applied to them.
Here are the enemies I’m including and their features, if it helps:
Enemy 1: These enemies will spawn on the ground, and will hold up other blocks.
Enemy 2: These enemies will spawn on top of enemy number 1’s, and will topple over when the bottem enemies are
destroyed. (But obviously don’t work because I don’t know how to add gravity, hence this submission)
P.S: My project is in blueprint, by the way.
P.P.S:The enemies are static meshes.
Thank you in advance. --Roboboy258