I have one material and lot of objects - how to apply one material to each of it by one click? Now I should open editor for each of FBX-files and apply material to each in it’s settings. Is there any more fast solution? Thank you.
There is a way to edit multiple assets (select assets in Content Browser
and right click Asset Actions
→ Bulk Edit via Property Matrix...
but it doesn’t support changing the material I’m afraid. You can read more about it here: Property Matrix | Unreal Engine Documentation
If you want to change static meshes which are already in your scene you can select them in the World Outliner
and common part will be displayed in the Details
tab. You can then change them all at the same time.
In runtime you can also do it from C++ or blueprint.