How To Apply Multiple Textures To One Actor

So, I’ve got this apartment that I have been working on for a while, and it’s ready for texturing.

The floor, walls, and ceiling are all exported from Maya as a single mesh, but I want to texture each with a different material.
How do I do that? I know there is a method to export meshes with the textures already applied from Maya to UE4, but I want to use the materials that I’ve made in the material editor.

first of all…dont!

That should not be one mesh, the collision, culling, and more will be messed up.
Think of ue4 as legoes, modular parts. you make floors, walls, lamps, etc, etc, and you combine all that sweetness as legoes together in ue4.

not to mention that any material besides the first will result in the mesh being rendered again.
that means if you add 10 materials to that mesh, it will be drawn a whopping ten times.

I suggest you learn the ue4 basics first before proceeding to make sure you dont hurt yourself later down the road.

I have basic knowledge over UE4. I have set up collision, input, and a character, I can move around in my apartment. But the Lego anecdote does indeed make sense, and I guess you’re right. I’ll just make everything a bit easier for me and export floor, walls, and ceiling separately.

P.S.: I feel honored that my question was answered by you, Luos, the creator of “Luos’s Four Elements” which I use very often! =3

Aww, humbled :slight_smile:

You are already on your way, even after so many years I still havent made one character moving around… so kudo’s to that :slight_smile: