I’ve a actor blueprint component that has a propeller as static mesh child component. I want to apply motion blur when propeller rotates because at high rotation speed it feels like slowed down to limited frame rate. I tried out several solution without desired effect including motion blurred propeller used in Platformer example. Finally I hit upon PostProcess component that I can add to my actor and somehow I can tell it to apply motion blur to actor’s child component. I have now these two issues:
- PostProcess component seems to work in editor and I can see effects but in actual game play I don’t see any effects. For debuuging I’m using effects like film tint.
- PostProcess component always applies effect to whole actor instead of specific child component.
Any idea how to use PostProcess component to solve above two issues?