How to apply existing unreal material to multiple imported fbx files automatically?

I want to import a bunch of meshes and instead of using the material on that mesh i want to add my existing material. mesh embedded material name should not matter.

In the import fbx window I get a couple of options to search for a material in the project content. This probably means a material that have same name as the material that is on the imported mesh. I can’t use this option.

I’ve tried using the Asset Actions, Bulk edit via property matrix but while it has a billion options to set there is none that I can see for materials. (Maybe it is there hidden somewhere, if someone knows about it please tell me)

How to import a mesh and then add an existing material from the start? Now I need to open them one by one and add the material manually. Bulk import and apply one material

I’m missing something here.

Let me show you a solution with one Editor Utility Widget:

If you want more explanation about the process just let me know!
Good luck

Dany

2 Likes

That is exactly what I need :smiley: But can you publish that blueprint somewhere? Upload it here. I don’t know how you could do it. There was a website where one can paste blueprints i think

I mean I’m lazy don’t want to recreate everything manually :pleading_face:

its unreal 4.26

1 Like

Works absolutely perfect in 4.27

Thank You again for your help. This is a life saver so many hours of repeating steps saved!