I want to import a bunch of meshes and instead of using the material on that mesh i want to add my existing material. mesh embedded material name should not matter.
In the import fbx window I get a couple of options to search for a material in the project content. This probably means a material that have same name as the material that is on the imported mesh. I can’t use this option.
I’ve tried using the Asset Actions, Bulk edit via property matrix but while it has a billion options to set there is none that I can see for materials. (Maybe it is there hidden somewhere, if someone knows about it please tell me)
How to import a mesh and then add an existing material from the start? Now I need to open them one by one and add the material manually. Bulk import and apply one material
I’m missing something here.