How to apply collision to Instanced Static Mesh component

I made Instanced Static Mesh component and attach it to actor.
But collision is not applied to Instanced static mesh component.
Character just passes through it.

The setting related to collisions is as follows.
KakaoTalk_20220602_205016374
There is no problem with static mesh I applied.

How do I apply collision to Instanced Static Mesh component?

Well, it would seem that the static mesh file has no collision. Check that your sphere has a simplified collision shape applied. If it doesn’t, then open it, go to the Collision tab, and click Add Sphere Collision.

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