How to apply BumpOffset to a texture sample already taking a TexCoord?

Please see screenshot to see what I am trying to do in the editor.

I’ve taken half of the texture via TexCoord, and I am trying to find a way to apply bump offset to it. I am not sure how this could be done, as I’ve already used up the UV slot. Ideally I’d imagine there is a node that would take a TextureSample and allow another UV set to be applied to it.

How can this be done?

Maybe in this way?

Figured this out. Use texture cropping with TexCoord and then use the Crop UV’s output as coordinate on bump offset.

See pic:

Thanks Kheka, this problem is hard to communicate. I was looking for something else. Thx for the answer.