How to Apply a Static Pattern Effect

Hello All!

Still a newbie so apologies if this is the wrong place to post this but I’m trying top find a way to replicate this effect in Unreal Engine that 2D Animators would use where they’d use a static pattern in place of animating detailed textures like the plaid on this character’s shirt:

Not as in just applying a texture to the model, but as in that no matter what angle the camera views an object/character this effect is applied to from, the pattern stays the same. Just like how when this is used in 2D animation no matter where/how the character or object moves in relation to the “Camera’s” POV, the static pattern is exactly the same.

rather easy effect. just use the screen position node and some math so you can control the repetition.

and… welcome to the forum. : )

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You can also experiment with world aligned textures.

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