Hello All!
Still a newbie so apologies if this is the wrong place to post this but I’m trying top find a way to replicate this effect in Unreal Engine that 2D Animators would use where they’d use a static pattern in place of animating detailed textures like the plaid on this character’s shirt:
Not as in just applying a texture to the model, but as in that no matter what angle the camera views an object/character this effect is applied to from, the pattern stays the same. Just like how when this is used in 2D animation no matter where/how the character or object moves in relation to the “Camera’s” POV, the static pattern is exactly the same.