I’ve drawn an image explanation on what I would like to achieve:
I can’t figure out how to setup a material in this way. I guess I should use World Position Offset with some UV Coordinates parameters on the mask…?
I’ve drawn an image explanation on what I would like to achieve:
I can’t figure out how to setup a material in this way. I guess I should use World Position Offset with some UV Coordinates parameters on the mask…?
I’ve managed to implement this by myself Here is what I’ve done:
For world align, use WorldAlignedTexture node and multiply the output by mask.
For mask scale and rotation, plug in into its UV input the following nodes:
Then, plug it into “Add” node along with your diffuse texture.
Now, you can pass random values to these scalar parameters.