How to animate seasonal transitions, lighting, weather and background changes in Sequencer

Hi everyone!

I’m working on a scene in Unreal Engine 5 where the camera moves forward through a landscape, and the environment dynamically changes with the seasons. I’d like to understand how to properly set up and animate all these transitions using Sequencer (or possibly Blueprint + Sequencer) to achieve smooth and natural changes.


Scene overview:

  • The camera moves forward smoothly.
  • Trees change by season: Spring → Summer → Autumn → Winter → Winter Night.
  • In Autumn, rain and falling leaves begin.
  • In Winter, snowfall starts.
  • Lighting changes over time:
    • Spring – soft morning sun.
    • Summer – bright daylight.
    • Autumn – sunset.
    • Winter – evening light.
    • Winter Night – moonlight and visible stars.
  • The background skyline (Dubai) needs to transition into a night version by Winter Night.
  • Background sky (HDRI or skybox) should also update as the seasons change.
  • Foreground trees also change:
    • Spring – pink blossoms
    • Summer – green foliage
    • Autumn – yellow leaves
    • Winter – bare branches

What I need help with:

  • How to properly manage mass switching of assets, materials, lighting, and weather using Sequencer?
  • How to animate weather effects (rain, snow) – should I trigger Niagara systems via Sequencer?
  • How can I swap sky images (HDRI/skybox) using keyframes?
  • Any advice on performance/optimization when setting this all up?

Extra:

If anyone with experience doing something like this is available, I’d love to chat directly (Telegram, Discord, etc.) — I’m trying to set this up correctly and efficiently.

Thanks in advance for any help! :folded_hands: