So, in my project I’ve got to have a cut scene where the character picks up a piece of chalk and draws an elaborate design, similar to alchemy circles in Full Metal Alchemist, but I’m not sure how to get it working.
I’ve got the circles in svg format. I’ve tried using animated materials, but the design tends to fade in from different directions, depending on what settings I play with. I need the image to basically follow the hand animation one line at a time.
Guess I’m just not sure what i need to do to get this sort of effect.
So for those interested, i tried a few animation notifiesas suggested, but it never looked quite right for what i was trying to achieve.
Delved back in to the docs, and came up with an idea. I ended up using texturepacker to create a sprite sheet and rendered it in UEs paper 2d.
Played with that system a bit, pretty fun actually.
Ended up rendering to a decal, and with some BP fu, mostly ganked from YouTube tutorials, assent it to a decal and controlled the animation timing and transitions in sequencer.
Your suggestions didn’t get me the result I wanted, but I wouldn’t have gotten there without you.
Can’t post the actual content or animation due to project privacy, but will hopefully have time soon to build a quick tut video on how I did it at some point.