How to allow character rotation only in movement for AI?

I have Character AI, and I am need to allow their rotation only when their speed is > 0 (for example 100). Roughly speaking I need the settings of the vehicle class from UE Template in the character class. Car can’t rorate when it’s idle. I can changes max rotation speed ~ of speed, but in this way Nav Mesh doesn’t know about it, and character can’t move to location.