How to align sprite with a Z+ axis?

Hey. I need to align my sprite with a Z+ axis within Niagara Emitter. How can I do it?

Can you be a bit more specific? Sprite always face the camera.

Yep. By default sprites facing a camera. But I need that facing Z+ axis, so ‘laying’ on the ground.
I found option in Renderer to change facing, but can not to find appropriate module to set this custom alignment. (Something that use Particles.SpriteAlignment attribute, I guess)

Thanks.

Like this?

spritefacevector

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Yes. It is :grinning:

Thank you, sir

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