How to adjust VR sensitivity

We want develop a PSVR game.

In our test, a slight sway also affects the view and feel uncomfortable.

I saw the morpheus setting in project setting.There are only few options.

Is there any configuration to adjust the sensitivity about VR tracking?

In older versions of the engine, before 4.11, there was a bug with PSVR that wasn’t accounting for the pantoscopic tilt, which could make people feel uncomfortable. However, since that’s fixed, the movement should be one-to-one.

Can you describe the problems that you’re having with the tracking? Sensitivity isn’t a configuration option, since in general, you want to have the tracking be exactly one-to-one with the motion of the headset.

Hi Nick

We made a sample project.Most people tried it and feel uncomfortable, so we want to figure out what kind of factors affect it. Sensitivity is just our first guess.

We tried the sample ShowdownDemo, although its fps not reach 120 (we use PSVR), but we still feel fine. so we think the sensitivity is not the problem now.

Thank you for your reply.