I created a cloudy atmosphere and sky in my map,when I started testing Exposure and quality,I find that all of my test ball have a crazy shinny artifact,but my cloudy sky doesn’t have strong sun light!I have already turn Direction Light’s source angle to 0 to avoid to see the sun,but it can not hadle this shinny artifact.
What can I Do?
If you’re using a Directional light, there’s a “Specular Scale” you can adjust to (hopefully) combat this