I just want to adjust the placement of an objects Texture Horizontally but not vertically, without changing the tiling or having the adjustment happen over time.
I can’t believe how much time it has taken to try to find this out. UE4 can be such a PITA. I have worked professionally in 3ds Max, since before Windows even existed and it was 3D Studio for DOS, if this adjustment was in any way logical or accessible I should have been able to find it myself! I of course looked in the “documentation” (for days). Hopeless if you don’t know what a thing is even called. (Who would have thought PANNER would be a suggestion? That wasn’t even in there!)
I will post the most recent suggestion I found, and where I am at below, (doesn’t work though. doesn’t do anything).,.,
I had hoped to find someone here had already asked this, but none of the answers I found work.
I would simply export, adjust UV’s in 3ds Max and re-import, but this is for a stereoscopic Backdrop Material, something Max UV’s will be 100% unable to help with,.,
Here is where I am at:
THANK YOU!!!



