How to add XYZ channels for actor transform track spawned in level sequencer using python API?

Hi all, I use python API add a transform track for my spawned actor in level sequencer, but I found it do not show up Location, Rotation, Scale channel after that. Which API can add absolut XYZ channels automatically after adding transform track?​

transform_track = binding.add_track(unreal.MovieScene3DTransformTrack)

Hey there,

Apologies for the delay, Epic has been on summer break. To add the channel tracks, just add a section to that track.

section = transform_track.add_section()Dustin