How to add x,y,z axis to my program like editor mode

hi! I want to attach x, y, z axis to Actor in my program like editor mode, also can work by click and drag object like using editor. my english is not very good, I hope you can understand my question and help me. thanks a lot.

Not sure to understand the question.
Are you trying to recreate the translation tool ?

67765-repere.png

If it is correct, you surely will have to start from scratch, using static meshes for each axis, use their events (OnRelease, OnClicked, BeginCursorOver, EndCursorOver), and scale correctly according the camera distance.

Yes,it is correct. But when I attach axis to another mesh, this mesh will cover axis,I can not see and click axis. How can I do like this picture show.
PS: This picture screenshot in edit mode.

67900-1.png

Separate the three axis and when crosshair is on one of the axis and at the press of a button, i.e. on pressed e, transform the object some increment of however much.