Hey, I’m using splines to make a road. I was able to make material of the road where road lines are continuous (not dashed). I’m using tiling with textures from megascans so it looks really realistic even though the lines overlap somewhere (it’s not visible). Now I’m about to make the line in center (dashed) but can’t find a way how to make gap between the tiles. I tried to make “empty” (transparent) texture around the original one but still can’t get it as it either makes no effect or fails with limited shaders (which I assume is some error in material graph). I have tried LERPing it to output material but still the same result.
I have zero to very small experience with UE in general so any help is appreciated.