How to add several DefaultSubojectsClass to an Actor? C++

I want to add several DefaultSubojects to one Actor:

But all the examples I find just add one using the constructor.

I want to add three

I don’t see in the documentation a suitable constructor for that.

Is there a way to do it?

Thank you so much!!

You can daisy chain the command

AMyCharacterBase::AMyCharacterBase(const FObjectInitializer& objectInitializer) : Super(objectInitializer.SetDefaultSubobjectClass<UCharacterCapsuleComponent>(CapsuleComponentName).SetDefaultSubobjectClass<UCharacterSkeletalMeshComponent>(MeshComponentName))
{
}

Man, You Rock!!
It Is a Builder desing pattern!!
brilliant!!