I’ve been trying to figure out for a long while and I haven’t been able to find anything on it in the amount of detail I need.
I’m trying to create a few different settings that will allow a user to enable or disable Lumen Hardware Raytracing, Raytraced Reflections, and Raytraced global illumination in the games graphics menu.
I already have a custom GameUserSettings C++ class, and I already have bool variables storing the desired setting for above mentioned settings. I just don’t know how to apply those settings the same way the standard scalability settings are in the base GameUserSettings class.