How to add one more capsule collision shape in Character Blueprint?

I have tried to add one more capsule collision shape to a Character Blueprint

and to make the new collision shape will block the movement of the character.

But it does not work.

So what am I missing to add a one more capsule to character blueprint?

Thanks

Sounds like you’ve already added it. There’re no additional steps after adding the capsule collision from the Components window, it’s done, now it’s added.

The issue is about how you use it. It’s just a collision shape, you can use it to detect if there’re any other actors / components inside it, but you cannot use it to behave like the capsule component.

If you wanna adjust the capsule component (not the capsule collision), you can select it from the Components window on the top left, while having it selected, navigate to the Details window on the right side, and under the Shape section, adjust its half height and radius to your liking.

But if your objective was to have multiple capsule components (again, not capsule collision), there’s no way to do it. There can only be one capsule component, you can’t remove it or add another.

Hope this helps! :innocent: