I have just added a new enemy to my game, but you’re not supposed to be able to destroy it. I want you to be able to push it around, like into lava to use it as a stepping stone. I got the general pushing part down, I just need help finding out how to add more gravity to my enemy, because of right now, it just flips and turns when I push it, but I want you to push it and it moves smoothly without turning and flipping.
P.S: My enemy is an actor made out of a static mesh.
Thank you in advance. --Roboboy258