How to add ignored actors while pathfinding?

So I have my own AIEnemyCPP ACharacter-based class. Also I have DoorCPP class. When I want enemy to MoveToLocation, it sees doors and goes around, but it’s not supposed. I can learn my AI how to open doors, but how do I add ignored actors to NavMeshBoundVolume (or whatever you think is better idea to reach my goal)?