I’m developing for the Rift. Currently, when the Oculus button (button on the right Touch controller which opens the Oculus menu) is pressed, the experience continues playing. This means that the audio continues and game loop is still going when the player might be doing something in the Oculus menu.
According to the button mappings I found in this thread, this button is ‘reserved’. But how can I make sure that the game is paused when the player enters the Oculus menu? Is there some way to add pause functionality when this button is used?