I understood how to change settings in an already exist Texture Group. But I want to add new texture group which has custom name and settings such as “TEXTUREGROUP_Monster=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)”.
Unfortunately, I added that kind of command to [SystemSettings] in DefaultEngine.ini, but I couldn’t find “Monster” from texture group list in UE4 Editor. I also tried to add same command to BaseEngine.ini, but I couldn’t find it either.
I checked and confirmed, my custom setting applied when I added custom texture group setting with same name as already defined in engine.
In short, is there a way to add new custom texture group which has new name, not modifying already exist one?