Hey @getarobo
Unfortunately Media Player doesn’t have a way to loop at a specific segment and continue when coding logic requires. Though due to your question I was testing running media player through sequencer and it kinda works. There are some weird glitches that exists but I believe you will be able to figure that out. I am sharing gifs to showcase that.
Yeah I tried using sequencer and get the event but the problem was I needed sequencer to go back to certain point to loop. Ive been searching on how to do this but was unable to figure out.
I am looking into IMediaPlayer.cpp 's TickInput(). Engine seems to use this to trigger EndReached() event.
well I just added a Actor class that checks time of media player and handles the logic. OnEndReached didnt work for me for some reason so i just added my own.
I tried to override TickInput from imgmediaplay.h but cant figure this out
This might not be the most accurate solution but seems to work fine for my image sequence media player