How to Add C++ Class Functionality or Blueprints to Tiles within a TileSet and/or TileMap?

I know it’s 6 years late but currently I stumbled over this Video about creating and destroying Tiles. https://youtu.be/BWmdIHsWvi4?si=9GwkQwz1YsZ1VYhD

It’s a short video withound Sound, but they show the blueprints. If it’s not helpful for you anymore, maybe it will help someone else with the same question.