How to Add C++ Class Functionality or Blueprints to Tiles within a TileSet and/or TileMap?

Thank you.
Not elegant, but I think it’s quite workable. Came similar ideas in the head.

I wanted use custom cells with many sprites, i mean just sprites with flipbook without tiles, used constuctor script for support our custom cells. So, But i thing it’s a large overload of the scene, m.b. tilemaps will be best solution.

plus

you can use this methods for calculable position