After the game starts, we select a team and create a map to fight on.
I would like to grant gold to the team that wins the round,
It is only awarded when team 1 wins.
If I switch players to team 2 or 3 and then win a round, no gold will be awarded.
Is there a good solution?
Heya, drop in a Rounds Setting Device they have a setting to grant the winners gold, carefull not to override other settings with it.
Thank you for the reply.
We have already set up the round setup device to award gold to the winner.
The same problem occurs with the class designer (only change the team and class), round settings, and only trigger to end the round.
The island settings are set up to determine the winner of the round by score,
I have only tinkered with the setting of 3 groups in a group competition.
OK, it sounds like the round setting device could still be a bit buggy when using the end round function.
Try using an end game device to end the round instead.
Thank you very much!
I’ll give it a try and report back!
The same results were obtained using the end round function.
I was also thinking of using the tracker round win and giving the reward to the team that completes it, but the tracker round win is not tracked!
Yeah the tracked round win only happens once the round is over so is too late.
Ahh the tracker, thanks for the reminder.
If you remove the round win condition from island settings, then use a tracker to track score, its completion event makes an item granter grant the triggering team gold, then use its on item granted event to activate an end game device ending the round.
that way the round ends after the gold is granted, decided by who’s tracker hits the score first.
Thank you for the clear explanation.
Certainly changing to that method might be a good idea.
However, if possible, I would like to make it a rule that the team that scores the most points in a 3 minute battle time will be rewarded.
Is there any way to do that?
Here’s an example.
After 2 minutes and 59.9 seconds have elapsed, we want to compare the score values of each team and give the team with the most gold in an item granted event.
This may be where verse is required, and using score managers instead of settings to hold the score.
I cannot think of anything other than if its team based scoring, a player reference may be able to do it with its update if stats is greater than setting. May not work though if it doesn’t take team score as the tracked stat.