How to add anything to the round winner

After the game starts, we select a team and create a map to fight on.
I would like to grant gold to the team that wins the round,
It is only awarded when team 1 wins.
If I switch players to team 2 or 3 and then win a round, no gold will be awarded.
Is there a good solution?

Heya, drop in a Rounds Setting Device they have a setting to grant the winners gold, carefull not to override other settings with it.

Thank you for the reply.
We have already set up the round setup device to award gold to the winner.
The same problem occurs with the class designer (only change the team and class), round settings, and only trigger to end the round.
The island settings are set up to determine the winner of the round by score,
I have only tinkered with the setting of 3 groups in a group competition.

OK, it sounds like the round setting device could still be a bit buggy when using the end round function.
Try using an end game device to end the round instead.

Thank you very much!
I’ll give it a try and report back!

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The same results were obtained using the end round function.

I was also thinking of using the tracker round win and giving the reward to the team that completes it, but the tracker round win is not tracked!

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Yeah the tracked round win only happens once the round is over so is too late.

Ahh the tracker, thanks for the reminder.

If you remove the round win condition from island settings, then use a tracker to track score, its completion event makes an item granter grant the triggering team gold, then use its on item granted event to activate an end game device ending the round.
that way the round ends after the gold is granted, decided by who’s tracker hits the score first.

Thank you for the clear explanation.
Certainly changing to that method might be a good idea.

However, if possible, I would like to make it a rule that the team that scores the most points in a 3 minute battle time will be rewarded.
Is there any way to do that?

Here’s an example.
After 2 minutes and 59.9 seconds have elapsed, we want to compare the score values of each team and give the team with the most gold in an item granted event.

This may be where verse is required, and using score managers instead of settings to hold the score.

I cannot think of anything other than if its team based scoring, a player reference may be able to do it with its update if stats is greater than setting. May not work though if it doesn’t take team score as the tracked stat.

What if I want to grant 1 score?

Hey Zelytow,

If you use devices instead of island settings you could put a score manager after the win condition and before an end of round device.
The player who triggers the win condition usually is the instigator and use a single score manager.

To award a team it may take a score manager per team, with the win condition devices set to activate a specific score manager.

Like for a trigger that normally ends the game, with 4 teams,
use 4 team specific triggers that,
disables the other triggers when triggered
then activates the team score manager
and a 1 sec timer (to give score manager time to work before the round ends)
the timer triggers the end round with either a rounds setting device or an end game device

You can also team set the end game devices, if your win conditions are not related to the most score or the most eliminations, the end game device may not award the correct round winner, using a team set end round device per team will

Okay, thanks! I understand how to set up the system like you explained with the 4 teams, but I still don’t get how to know who wins each round, so I can give them a score

What I’m making is a FFA game where, when only one player is left, that player gets 1 point
The score should stay for all 100 rounds, and show on the HUD like a leaderboard with the players who won the most rounds

Oh cool,

Take out the elimination and assist scores in the island settings

You can use a player counter, using its zone setting could be more reliable, sets its target to 1, use the on count succeeds event to add the score and end the round.

set it up so it starts disabled, otherwise it will end round and won’t be able to playtest.

For this you could turn it on for public, but I recon a second player counter with 2 or maybe target greater than 1, who’s event, enables the first player counter.

You could also use the on count success event to enable the main player counter and the on count fails event to disable the main player counter. So if only one person is on the server, it doesn’t end the round.