How to add an outer glow effect to UMG visuals

Hey everyone
I’ve been trying to figure out how to add an outer glow effect to UMG Visuals/Texts but have a hard time finding any answers for it. I’m trying to create this blueish glow:

I’ve been playing around a bit with outlines and shadow but its far from ideal.

300337-screenshot-2.png

Would anyone know to create such a glow?

Assign a UMG material to Outlines(its going to be hard making this work btw.) make it fade out at a certain point (like a box mask with screen aligned uv s and full X size and a low Y size that matches text size) .increase and decrease fade using a time node plugged into sine for more cool looking glow.For images i think you must add glow before importing to UE .

Thank you! Added outline material that fades from center to top and bottom Y values. It’s not perfect but it gets a far better result then anything ive found so far.

HI @Adca_Dev
Can you show me your material ?
Did you find a better way to achieve this ?
Thnaks
JD

@irajsb @Adca_Dev
Can someone please post a picture of the code/settings? I dont know what “Assign a UMG material to Outlines” means. Ty

I searched more because @GroundZero17 is also looking for answers.

First some old info:

Im not sure what this means/how to setup:

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Here he says why the color hax wont work on UMG (where you boost the Vibrance = tell the engine to make extra light above 1 = glow, when used in normal Mats).

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  1. Someone might have found an answer. Can someone show setup pictures if it works?

Also for context/comparison, this tutorial maker shows how we WISH the make Materials glow (Emission boost), but says he doesnt know how to do it for UMG Mats:

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