I’d like to incorporate a similar aim down sights (ADS) functionality as the Shooter Game sample to the FPS template (C++).
Adjusting the FOV and other necessary variables is simple, however the actual action of the weapon moving into the ADS position isn’t explained anywhere. I’ve looked through all of the Shooter Game code and assets but still can’t seem to find where this is actually done.
How can I implement this ADS feature to the FPS template?