I can see that VectorVolumeAnimated is defined in the engine, and I want to try it out. But I can’t figure out how to add one to my Contents area (so that it can be referenced in either a VectorFieldVolumeAsset or a Local Vector Field in cascade). Do I need to create a factory for it, or something? Is the implementation incomplete at this point? Or am I missing something obvious about how to get one into my scene?
Thanks!