What i’m trying to accomplish is every time to destroy a mesh it will add one point to the score and the score text HUD will show at the top of the screen in-game. How do i make a BP like that or is there tutorials for this? Here is my BP for how the player destroys the mesh, it’s a simple BP. Also i have an Actor#1 (The spawner) that spawns the meshes(Actor #2) right when the game runs in random locations. i Dont have already in-game meshes that i put before hand. The BP below is from the actor #2 (The meshes) thats responsible with randomizing the size and locations. While the Actor #1 (Spawner) spawns multiple Actor#2’s right when the game starts. So how do i go about making a scoring system. i checked out this video and tried it out however it wont work because the actor its trying to destroy for points in the score is already in game while mine gets spawned when the game starts.