Hey @RetroMonroe! Almost there!
Your “SetQuota” is not setting anything, it’s checking Score vs Quota. May want to rename that “CheckQuota”.
Then I’m seeing in your LevelBlueprint that you are running this on begin play, when score should be 0 and nowhere else. Let’s move that to the event where the score changes so it checks every time score changes!
You are setting the quota using the LBP just like you should, so leave that there!
That should be all you need!