Hey imma ask for help myself if any one has any pointers on how to do this. Ive been scratching my brain around this problem for quite a while now but no luck into figuring how to make this happen. Ive started playing this game called F.I.S.T forged in shadow torch(Made with UE4) and I wanted to bring the nice light cut off fx to the forwardground in our game design cause I think it would really add a lot to the scenes environments. Ive tried a bunch of different approach but always hit a wall.
- Material function with a direct light would of been nice… but the rest of the lights and reflections always still leaks out of the zone so that doesnt work.
- Might be something in the post process materials but then again I am not sure how I would position it in the world space to select the desired distance fade to begin.
Any pointers in the right direction would be more then appreciated. Thanks